These examples show different options for the visual design, but you can generate ideas for anything you design. I do this all the time when I’m designing exactly how a feature will work. Anyway, go check out Kumi’s post. There’s lots more to see.
As your local Interaction Design opinion one-stop-shop, I feel obliged to weigh in on Aurora, Adaptive Path’s newest concept series in collaboration with Mozilla Labs. First off, if you haven’t watched the videos they’ve published so far, do that first:
There are a few more videos on the way, but those should be good enough to kick off a little commentary.
First off, it should be noted that envisionment videos like these have become an often used tool for Interaction Designers. When you’re intent on creating an experience that does not yet exist out in the world, an envisionment video invites viewers to see how people might be impacted by new technologies, and allows technologists to begin to build the future. Bill Buxton describes Envisionment Videos in his already classic Sketching User Experiences:
As their name suggests, these are clips that are created to communicate some holistic view showing an envisioned system in context. Unlike many of the examples that we have seen, they go beyond just presenting a demo. Rather, they usually are built around a narrative that tries to capture a way of working with technology, as opposed to the design specifics of the device itself…Overall, they are very much part of the story-telling tradition of design.” - Bill Buxton
If you’d like some more examples of envisionment videos, I recommend checking out the ones Buxton discusses in his book:
One of my favorite envisionment videos is HP’s Cooltown, which is extremely polished, but a cool look at the “future” nonetheless. Unfortunately, it seems that the concepts in HP’s video have not come to fruition, at least in a way that impacts HP’s wallet. That’s the way of many of these videos, though. They tend to be so forward looking that one company could not hope to build tools to enable all of the concepts in the sketch, at least in the short term. But, the videos can be used as a guide to the company’s long term future. For example, we’re seeing concepts from Apple’s Knowledge Navigator come to fruition only now, many years after the release of the video.
When it comes to long-term vision, I believe that the “just-in-time” philosophy causes Agile methods to fall apart. See, from the Interaction Design point of view, technological innovation occurs to solve big & ugly human problems. Agile methods encourage developers to build the simplest thing that works in the hope that incrementally (and sometimes iteratively) big & ugly human problems will be solved. But the whole solutions to the big & ugly problems are often not the sum of their parts. More often than not, it takes a long-term strategy to solve these issues.
I’m not saying that the Interaction Design and Agile Development points of view are too incongruous to come to terms. Quite the opposite, in fact. Long-term visioning Interaction Designers and just-in-time Agile developers should be able to come together to solve those big & ugly human problems, but must agree that their day-to-day goals are not the same. I’ve seen too many Interaction Designers called in (myself included) to tweak an already developed application’s interface when the entire vision of the product is unclear.
I just returned last night from the Agile 2008 conference, and if there’s anything I learned there, it’s that Interaction Design and Agile Development are friends, not foes. However, we need to work together to understand our separate goals and outputs. At the end of the day, both groups need to be successful if we want to build great software.
So Agilists, let’s think about long-term vision a little bit. Let’s create some quick & dirty visions of the future. Then let’s build the heck out of them.
And finally, to return to Aurora, I simply want to say that I am really enjoying the videos. Is this what the future of the web browser will really look like? If the other videos I mentioned are any indication, probably not. Still, there are some fantastic concepts packed into those short videos, and we have a lot to learn from them. I wouldn’t be surprised if many of those concepts do see the light of day, and at the same time I won’t be holding my breath.
A group of folks from the Indiana University School of Informatics (my alma mater) put together a video for Marty Siegel, my favorite professor. I think the video is great, and says a ton about the impact Marty has had on all of his students:
For those of you who are interested, I make an appearance around the 10:40 mark. Hope you enjoy it!
(If you’re reading this from a feed reader, you’ll want to jump to my site so you can see the images.)
Today I want to talk about something a bit academic. More of a thinking game than anything else. I chose to start with Graphic Design because, well, it seems a bit more established as a field than Interaction Design and I think there’s a lot we could learn from them.
In two-dimensional graphic design, a core set of elements have been defined to specify the designer’s most basic toolset. These three elements can be combined to create a rich array of visual objects that give the designer near limitless options. Let me explain visually:
Consider the Point
A Point simply denotes a position in space. Many points in space can show contrast, and from an appropriate height will tend to show texture. This is the most basic of the basic graphic design elements. But oh so much can come of this simple dot.
Many Points Make a Line
If a Point is made the first time a piece of chalk is touched to a chalkboard, then a Line is created as that chalk is dragged across the surface. That Line is an infinite chain of Points, or the connection between two starting and ending points.
Lines create Shape
Moving the chalk perpendicularly to the original line creates an intersection. Multiple intersections eventually create shape. That is, when multiple Lines are strung together, they take Shape. Shape is where we begin to embrace the power of visual imagery. People will create meaning out of multiple shapes strung together, and the meaning that is elicited is the core goal of Graphic Design.
Where are my elements?
Of course, this is by no means all a Graphic Designer must know to be successful. This is just the start. In Part 2 of this series I’ll consider Dan Saffer’sElements of Interaction Design. Prepare yourself for that.
So often we assume that the problems we are solving for are “pure”, even if they are somewhat complex. The images we see in advertisements help this base assumption survive, and so we don’t think to go a little deeper in our analysis of a problem before we jump right in to offering a solution.
The things we see in an Ikea showroom assume “pure” use patterns
But problems in the real world are almost always more complex than we can initially imagine. Deep down, we all know this. Our actions and activities are filled with complexities that we rarely think about. Real patterns of use are never represented the same way as they are on the Ikea showroom floor. We all accidentally leave books on the table…to the disappointment of those we live with. Sometimes it helps to look at an extreme case. Check out Possessed, a video about people who suffer from Hoarding:
Sure, these people are an extreme case, and as such they make up a case that is rarely ever considered by Ikea. Still, I’d imagine that there is a little Hoarder in all of us. This is why I recommend that my clients do user research before we begin designing solutions. I want to see the imperfections that exist out there…all the little “tricks of the trade” that people use to get things done. Yup, the real world is messy, but by getting out there and seeing some of the mess, we can design solutions to better support our users.
One of my little delights in life comes when I see a website or tool that I use has been refreshed. This morning, I was surprised to notice that LinkedIn has a new look. Check it out:
There’s a nice entry up on the LinkedIn Blog that talks about the three major changes:
System Navigation
Profile Snapshot
Customizable Widgets Panel
Of course, I don’t think the redesign can really be summarized by these 3 independent features. The fact is that the site has a completely new feel, and I doubt if you asked an everyday user what changed since yesterday they certainly would not list those three items. Instead, they would likely remark about the sweeping changes overall…then they would perhaps notice the feature changes.
Fighting the Backlash
Redesigns like this can be extremely challenging to implement for a company like LinkedIn. Not so much in the sense that they’re difficult to build technically, but for the backlash that is sure to follow. Already one user has commented on the blog asking for the ability to access the old version:
I was shocked by the new interface cause I was addicted to former layout for 4 years as I was shocked by the new layout of Office 2007 … I’m still using Word 2003.
So … Is it possible to have for some time to come (3 or 4 months) the choice to switch on and off the new interface.”
Carmelo Cutuli
Technomanager
www.cutuli.it
I never really understood the mentality that one would want to switch back and forth between old and new versions of a tool in order to learn the new one. So often in the physical world we leave our old junk behind, like when we trade in an old car for the updated model. But I guess that’s the difference between physical and digital: if you really wanted the old version back you’d be able to get it. Alternatively, there’s no way to get the old version of LinkedIn back. It’s completely gone (until LinkedIn decides to give access to it).
I’ve often thought about whether it would be possible to truly incrementally release design changes like the ones LinkedIn did. If they released small changes each week, would it have the same desired effect? I doubt it. Sometimes you just need to release a new design upon the world…it is jarring to some, but others will be impressed.
Count me in among the impressed. Well done, LinkedIn.
Every other weekend or so I take a trip to my local Target store to stock up on necessities. Let me start by saying this: I love Target. For the most part I have a wonderful experience there…well, except for one section: the toiletries area. For some reason, I can never find the things I’m looking for in this section. Yesterday it was shampoo. I looked for minutes and could not locate my Pert Plus. The visit before it was my face wash. And before that it was the soap that I like.
My question is, does anyone else have this problem in this area of Target? Or is it just me? If it’s not just me, then perhaps Target is ready for a little reorganization.
Assuming it is a problem others have as well, it wouldn’t be all that difficult to reorganize this section of the store based on the needs of shoppers. First, I would want to do some user research, likely by bringing people into the store and asking them to find the things that they would normally buy. This would yield a few different results:
We would confirm whether others can find the products they’re looking for, and assuming it is still an issue
This would shed light on navigation patterns through the aisles
So that we could restructure the contents of the aisles
In effect, this is a little like what I do every day. Of course, I’m sure the people at Target work hard to make sure items are as easy to find as possible. I just wonder if they’re doing any contextual research to find solutions. It’s important to see people in the act of finding items…be they real items, or links on a webpage. Otherwise the solutions are based simply on theory. And when I’m desperately trying to find my Pert Plus, that’s not good enough.
It is truly one of my favorite design “tools:” A good notebook. Personally, I like the full size Moleskine models, but whatever you can manage to carry around will work best. I carry mine everywhere with me, always with a pencil attached.
Here’s a first page of general notes about what could happen during the talk.
The crux of my thoughts here is that many Designers, Interaction Designers included, don’t really tend to think about software development methodologies in their day-to-day life. Thus, they may need a little brush-up on what a development methodology is, with some examples.
Still, it’s important for IxDers to understand why software is developed the way it is in their organization, and to be a stakeholder in this process.
The prevalent development methodology in use today is waterfall. It should probably look familiar to most designers & developers.
With Agile Methodologies, we have the opportunity to get our software working, and out in the real world quickly. This allows our concepts to see the light of day, so that they can be improved upon. Of course, these methods do have their drawbacks…
Some snapshots of what agile methods look like.
So, the big question is whether Interaction Design methods can fit within the Agile Context, or vice versa. The answer to this is complex, but I think the talk covered the topic well.
Back to the point — Sketching really helped me sort out these topics in my head. Sure, it took longer than just bullet-pointing out a PowerPoint…but I was able to visualize my thoughts, and look at them later with clarity, and pass them on to others to digest. Visualizing my thoughts really helps my process, and maybe it’ll help yours too.
The greatest lesson I learned at Interaction08 last weekend was from Bill Buxton, during his keynote talk. Here’s his list of things that, as a designer, you must know:
What makes you distinct.
Your value lies in your distinctiveness.
That makes you a minority.
There will be pressure to conform.
Your value is lost in assimilation.
Also, he made sure to counter Don Norman’s feeling by saying emphatically, Everybody is not a designer.
As I’ve mentioned before, election night is one of my favorite nights of the year. All the big media outlets pull out their infographic design “big guns.”
One of my favorites for the Super Tuesday 2008 Primary results is at the New York Times:
It simply describes the current situation in the largest states that vote on Super Tuesday. I can quickly tell what percent of precincts are reporting, and know instantly which results should remain stable. One thing that I find a bit strange about this graphic, however, is the fact that the states are laid out in alphabetical order, rather than a more informative order. My preferred order would probably be a descending order starting with the state with the most delegates. The alphabetical order has led me to ask myself the question, “Why didn’t Obama focus more on the states following ‘I’ in the alphabet? And likewise, how come Hillary focused on ‘M’ through ‘Z’?” Strange coincidence.
Now, for a little compare and contrast, check out the live results from CNN.com’s homepage:
This graphic just seems to be lacking a whole lot of substance. Unlike the NYTimes graphic, it’s hard to abstract the big picture. We don’t know as much without looking a little deeper at the numbers. They even went out of their way to include a legend in the bottom right, as if we didn’t know what the check stands for. There is also very little contrast between the state abbreviations and candidate names. The state abbreviation is only one pixel larger than the candidate name, certainly not enough to denote a difference in meaning (most people won’t notice they are different sizes at all).
Finally, just for good measure, let’s have a look at NPR.org’s entry:
The information that NPR adds here is the closing time for the polls in each state. I don’t know if this is really all that important. Really, what most people want from a graphic like this is to find out who is winning in each state. A nice addition is the number of delegates committed from each state. I would have liked to see these numbers tallied up at the bottom, because that’s what this race is really all about. Also, this graphic makes it somewhat difficult to tell if there is a clear winner on either side. For all I know, McCain and Huckabee might be neck-and-neck (which they’re not). Overall, not bad.
My personal fav is the NYTimes graphic, but judge for yourself. I’d love to hear (and see) your favorite Super Tuesday infographics. Send me a link in the comments.